Core

CHARACTER CREATION COMBAT THE MATRIX
Step One – Choose a Concept The Basics Wireless World
Combat Turn Sequence Matrix Basics
Step Two – Choose Metatype 1. Roll Initiative Virtual Visions
Metatype & Special Attributes 2. Begin Initiative Pass The Population of the Matrix
Mental & Physical Attributes 3. Begin Action Phase Personas
4. Declare & Resolve Actions of Remaining Characters Devices
Step Three – Choose Magic or Resonance 5. Begin New Combat Turn Files
Hosts
Step Four – Purchase Qualities Initiative Matrix Authentication Recognition Keys
Positive Qualities Initiative Attribute The Matrix: For You and Against You
Negative Qualities Initiative Score Grids
Initiative Passes Looking Down: Grid Overwatch Division
Step Five – Purchase Skills Changing Initiative Augmented World
What the Numbers Mean Initiative & Edge Life with a Commlink
Restricted Skills Delaying Actions Shadowrunning with a Commlink
Knowledge & Language Skills Timed Items & Initiative The Digital Underground
Deckers
Step Six – Spend Your Resources Movement Technomancers
Cyberware & Bioware Standard Movement
Lifestyle Sprinting Using the Matrix
Starting Nuyen Running Modifiers
Action Phase Cracking the Matrix Spine
Step Seven – Spending Your Leftover Karma Matrix Skills
Contacts Matrix Actions Using Computer
Step Eight – Final Calculations Free Actions
Call a Shot
Step Nine – Final Touches Change Linked Device Mode
Drop Object
Character Advancement Drop Prone
Attribute & Skill Tables Eject Smartgun Clip
Learning Complex Forms Gesture
Learning Magic Multiple Attacks
Qualities Run
Speak / Text / Transmit Phrase
SKILLS Simple Actions
Skill Types Activate Focus
Active Skills Call Spirit
Knowledge Skills Change Device Mode
Language Skills Change Gun Mode
Using Skills Command Spirit
Skill Groups Dismiss Spirit
Skill Ratings Fire Bow
Specializations Fire Semi-Auto, Single-Shot, Burst Fire, or Full-Auto
Defaulting Insert Clip
Combat Active Skills Observe in Detail
Archery Pick-Up / Put-Down Object
Automatics Quick Draw
Blades Ready Weapon
Clubs Reckless Spellcasting
Exotic Ranged Weapons Remove Clip
Heavy Weapons Shift Perception
Longarms Stand Up
Pistols Take Aim
Throwing Weapons Take Cover
Unarmed Combat Throw Weapon
Physical Active Skills Use Simple Device
Disguise
Driving Complex Actions
Escape Artist Astral Projection
Free-Fall Banish Spirit
Gymnastics Cast Spell
Palming Fire Full-Auto Weapon
Perception Fire Long Burst or Semi-Auto Burst
Running Fire Mounted or Vehicle Weapon
Sneaking Load & Fire Bow
Survival Matrix Actions
Swimming Melee Attack
Tracking Reload Firearm
Using Gymnastics Rigger Jump In
Climbing Sprint
Rappelling Summoning
Climbing Failures & Glitches Use Skill
Jumping
Using Escape Artist Interrupt Actions
Using Perception Block
Using Running Dodge
Using Stealth Skills Hit the Dirt
Using Disguise & Impersonation Intercept
Using Survival Parry
Using Swimming Full Defense
Holding Your Breath
Treading Water Accuracy
Using Tracking
Social Skills Armor
Con Armor & Encumbrance
Etiquette Specialized Protection
Impersonation Armor Penetration
Instruction
Intimidation Damage
Leadership Types of Injury
Negotiation Physical Damage
Performance Stun Damage
Using Social Skills Wound Modifiers
Social Modifiers Exceeding the Condition Modifier
Using Social Influence Skills Special Damage Types
Using Performance
Using Etiquette Elemental Damage
Etiquette & Glitches Acid Damage
Using Instruction Cold Damage
Using Leadership Electricity Damage
Magical Skills Fire Damage
Alchemy Falling Damage
Arcana Fatigue Damage
Artificing Fatigue from Running
Assensing Fatigue from Environments
Astral Combat Hunger, Thirst, and Sleep Deprivation
Banishing
Binding Combat Resolution
Counterspelling Combat Sequence
Disenchanting Grazing Hit
Ritual Spellcasting
Spellcasting *Ranged Combat
Summoning Ranged Attack Modifiers
Resonance Skills Environmental Modifiers
Compiling Environmental Modifiers Compensation
Decompiling Visibility
Registering Light / Glare
Technical Skills Wind
Aeronautics Mechanic Range
Animal Handling Recoil
Armorer Progressive Recoil
Artisan Single Shots
Automotive Mechanic Vehicle & Drone Mounted Weapons
Biotechnology
Chemistry Situational Modifiers
Computer Attacker Firing from Cover with Imaging Device
Cybercombat Attacker Firing from a Moving Vehicle
Cybertechnology Attack in Melee Combat
Demolitions Attacker Running
Electronic Warfare Attacker Using Image Magnification
First Aid Attacker Using Off-Hand Weapon
Forgery Attacker Wounded
Hacking Blind Fire
Hardware Called Shot
Industrial Mechanic Previously Aimed with Take Aim
Locksmith Wireless Smartgun
Medicine
Nautical Mechanic Firearms
Navigation Firing Modes
Software Single Shot
Building & Repairing Semi-Automatic
Using Forgery Semi-Automatic Burst
Using Navigation Burst Fire
Vehicle Skills Long Bust
Gunnery Full-Auto
Pilot Aerospace Suppressive Fire
Pilot Aircraft
Pilot Walker Shotguns
Pilot Exotic Vehicle Choke Settings
Pilot Ground Craft
Pilot Watercraft Projectiles
Devising New Active Skills Thrown Weapons
Knowledge Skills Shuriken
Choosing Knowledge Skills Throwing Knife
Knowledge Skill Specialization Grenades
Street Knowledge
Academic Knowledge Grenade Launchers, Rockets, Missiles
Professional Knowledge Projectile Triggers
Interests Determine Scatter
Using Knowledge Skills Blast Effects
Language Skills Blast in a Confined Space
Langauge Multiple Simultaneous Blasts
Lingos
Using Language Skills Bows
Social Skills & Language Crossbows
Using Attributes Gunnery
Attribute-Only Tests Drone Gunnery
Composure Sensor Attacks
Judge Intentions Sensor Targeting
Lifting / Carrying
Memory Melee Combat
Reach
Attacker Making a Charging Attack
Attacker Prone
Called Shot
Character Has Superior Position
Character Using Off-Hand Weapon
Environmental Modifiers
Friends in Melee
Opponent Prone
Touch-Only Attack
Melee Damage
Multiple Attackers
Simple Bonus
Melee Teamwork
Defending in Combat
Ranged Defense
Melee Defense
Defender Inside a Moving Vehicle
Defender Prone
Defender Unaware of Attack
Defender Wounded
Attacker has Longer Reach
Defender has Longer Reach
Defender Receiving a Charge
Defender has Defended Against Previous Attacks
Firing Flechette on Narrow Spread
Firing Flechette on Medium Spread
Firing Flechette on Wide Spread
Attacker Firing Full-Auto Burst
Attacker Firing Long Burst or Full-Auto
Attacker Firing Burst or Semi-Auto Burst
Defender in Melee Target of Ranged Attack
Defender Running
Defender / Target Has Good Cover
Defender / Target Has Partial Cover
Targeted by an Area-Effect Attack
Cover
Active Defenses
Full Defense
Dodge
Parry
Block
Special Actions
Surprise
Surprise & Perception
Surprise Tests
Ambushing
Surprise in Combat
Effects of Surprise
Interception
Knockdown
Subduing
Called Shots
Multiple Attacks
Dead Man’s Trigger
Barriers
Shooting Through Barriers
Destroying Barriers
Penetration Weapons
Body Barriers
Vehicles
Vehicle Combat
Vehicle Stats
Vehicle Tests
Modifiers
Pilot has Impaired Visibility
Piloting in Limited Light Conditions
Pilot Unaware of Event
Pilot Wounded
Piloting a Damaged Vehicle
Piloting Using AR / VR
Crashes
Vehicle Combat
Tactical Combat
Movement Rates
Actions
Free Actions
Change Linked Device Mode
Simple Actions
Use Sensors
Use Simple Device
Complex Actions
Control Vehicle
Fire a Vehicle Weapon
Make Vehicle Test
Ramming
Chase Combat
Chase Ranges
Determine Chase Environment
Chase Actions
Catch-Up / Break Away
Cut-Off
Ram
Stunt
Passenger Actions
Attacks Against Vehicles
Vehicle Damage
Evasive Driving
Called Shot on Vehicles
Damage and Passangers
Healing
First Aid
Natural Recovery
Stun Damage
Physical Damage
Glitches & Healing
Medicine
Medkits and Autodocs
Magical Healing
Physical Damage Overflow
Stabilization
MAGIC GM ADVICE

Core

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